That's not an assumption it's actual fact. The effect is bizarre enough to make it feel as though Mega Man is growing and shrinking like Alice in Wonderland, and it's a symptom of a lack of understanding of how Mega Man games work. Potato Head toy lying helplessly on a platter, and not offering any more of a challenge than that would. Wily himself, is embarrassingly out of scale, looking like a Mr. The proportions are also completely misjudged, with the formerly huge cats and giant springs being needlessly shrunken, while basic enemies like the little hard-hats and plunger enemies are significantly enlarged. Wily's Revenge, but unfortunately the similarity does not extend to the game's quality. Wily's lair to square off against four bosses from Mega Man 3 (Hard Man, Needle Man, Top Man and Magnet Man). It opens with four stages from Mega Man 2 (Metal Man, Wood Man, Air Man and, uh, "Clash Man"), and then zaps the super fighting robot to Dr. Mega Man II, like its Game Boy predecessor, pulls elements from two NES games.
Wily's Revenge, and illustrates for us that even though that was a significantly flawed experience, it could have been much, much worse.
Mega Man II takes the formula laid down by Dr. What's less expected is the fact that a game that mashes up components of both titles results in less of a fun reprise of the two most popular games in the series, and in more of a double disappointment. That's to be expected, though both of those games are among the best on the NES, a system that had no shortage of great platformers and action games.
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Ask any fan of the Blue Bomber to name their favourite game in the series and the odds are good that they will say either Mega Man 2 or Mega Man 3.